/*
	Copyright 2010-2014 David "Alemarius Nexus" Lerch

	This file is part of libgta.

	libgta is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	libgta is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with libgta.  If not, see <http://www.gnu.org/licenses/>.

	Additional permissions are granted, which are listed in the file
	GPLADDITIONS.
 */

#include "ManagedCollisionShapePointer.h"
#include <nxcommon/ResourceCache.h>
#include "CollisionMeshCacheEntry.h"


ManagedCollisionShapePointer::~ManagedCollisionShapePointer()
{
}


CollisionShapePointer* ManagedCollisionShapePointer::clone() const
{
	return new ManagedCollisionShapePointer(*this);
}


CollisionModel* ManagedCollisionShapePointer::get(bool lock)
{
	CollisionMeshCacheEntry* entry = (CollisionMeshCacheEntry*) pointer.getEntry(lock);

	if (!entry)
		return NULL;

	return **entry;
}


void ManagedCollisionShapePointer::release()
{
	pointer.release();
}
